Structure synth

Structure synth is a little program which produces quasi-random three-dimensional images by using Context-free grammar. It seems popular to render the output using the Java based renderer Sunflow. I have also been experimenting with using LuxRender.

Glass Mondrian

Inspired by Flickr: Schmiegel: Mondrian, I used the Mondrian example which comes with Structure Synth to create a glass version. I had little luck rendering this in Sunflow: any combination of caustics which I tried lead to somewhat artificial looking images:

1000 S/px Depth of Field

I then turned to LuxRender. With a bit of trial and error, the scene language isn't too hard to understand (it's mainly used as a renderer for Blender, but I've never had the time to learn how to use Blender). This is a physics based renderer which solves the entire render equation. This gives much better results, but with long rendering times:

1000 S/px Depth of Field

Various tests with Sunflow

It is popular to render the images using Sunflow. The latter is a JAVA implementation of a global-illumination render. It's free, open-source, and has an easy to understand input language. Anyway, below are some images which I've rendered using this combination.

These are some recent(ish) renders.

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The most annoying thing about Structure Synth at present is that the export filters don't make intelligent choices as to where to put lights: this makes the "ward" export, in particular, hard to use.

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The following are based upon my own attempt at an "EisenScript", which you can download here.

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Inspiration: Sunflowed Schneck, Shards, TheHappening,

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